Dr. Summers has come through with a level of detail control for the C code splat renderer. As particles get closer to the camera, the code subdivides them and cross fades between the 2 states. Still needs testing for the gigantic set of particles we will have, but the initial test looks good. Initial set is 1000, then subdivides to a max of about 50K.
Level of Detail Control for Splat Renderer from Kendall Litaker on Vimeo.
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