Wednesday, February 20, 2013

Level of Detail Control

Dr. Summers has come through with a level of detail control for the C code splat renderer.  As particles get closer to the camera, the code subdivides them and cross fades between the 2 states.  Still needs testing for the gigantic set of particles we will have, but the initial test looks good.  Initial set is 1000, then subdivides to a max of about 50K.

Level of Detail Control for Splat Renderer from Kendall Litaker on Vimeo.


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