My next test consisted of 2 separate particle sets, an opaque layer and a transparent layer. For the opaque layer, I still needed to address the falloff into the transparent areas- they needed to be transparent enough that there wouldn't be any weird black junk like there was before.
To fix this, I remapped the original alpha value using this equation: new_alpha = (old_alpha)^4. This seemed to create the look I wanted.
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With the quadric falloff applied. |
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On a background- note the speckliness |
After that, I needed a way to soften the falloff into transparency- I was getting a sprinkling of more opaque particles, creating a speckled look. By manipulating the radius size based on the alpha amount, I was able to soften up the edges. I tried both going larger with the radius and getting smaller (all the way to 0). I like the larger method better.
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Radius goes to 0 as alpha gets smaller. |
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Radius gets larger as alpha gets smaller. |