I was able to render out a quick test of the low opaque set in maya. Looks pretty good. However, I discovered that the particles curved up around the edges, so I had to add a check in the code to make sure this wouldn't happen (basically some vector math- anything that has +- 0.75 or lower in the y axis of a unit vector between the two points is tossed). Will need to recull, but here's a little tidbit!
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Note the curved edges... |
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Top View |
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Alpha |
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