I started playing with the render code parameters to see if I could get a reasonable render out that was similar to maya. The main alteration was in the exposure setting. It was at 0.005 initially. I changed it to 0.1, and now the opaque layer of particles seems closer to what I expected. Here's some progress stills.
Initial Render: exposure = 0.005
exposure = 1.0
exposure = 0.5
exposure = 0.1
Alpha: the edges are brighter b/c of the curved edge build up
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