Friday, November 23, 2012

Probability Density Functions- Linear

In an effort to break up the particle sets more, I'm running the culled sets through a probability density function.  This basically means that particles that are farther away from the surface will be more likely to be thrown away.  Since this calculation relies on distance from the surface, this will be a post initial cull operation.  Below I'm playing with different function orders to see what kinds of falloff I get.




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