Wednesday, November 14, 2012

S106 Splat test in Maya

Took a non-jittered subset from S106 into Maya to cull down with my python script.  The script assigns the color and opacity from the nearest point on the mesh.  S106 is made up of a few different meshes, so I'm created a particle set for both, and my culling script assigns color based upon which mesh is closer.  Everything looks pretty good.  Next stop, look development!




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