Wednesday, November 14, 2012

Splat Generation Update

In the summer, I was using a Monte Carlo solution to generate my set of random splat positions.  On the advice of my thesis chair, I have switched to a voxelize and jitter method to make sure the splat positions are packed as densely as possible.  Here are some examples from my C++ code. 

1226 positions, no jittering
1226 positions, jittered
44436 positions, no jitter
44436 positions, jittered

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