MS VIZ Thesis

Friday, January 18, 2013

Comparing Splats and Maya Geometry

A quick comparison of the skim cam move using the splat technique vs. the 2.5D technique in maya.  Camera settings weren't perfectly aligned, so images aren't perfectly in sync.  Will rectify later.



S106 Skim Cam Compared to Maya from Kendall Litaker on Vimeo.
Posted by klitaker at 9:58 AM
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2013 (69)
    • ►  March (7)
    • ►  February (36)
    • ▼  January (26)
      • M51 Texture Maps
      • S106: Inner Edges Fixed
      • 2nd Image Map
      • Whirlpool Galaxy Texture Images
      • Comparing Splats and Maya Geometry
      • S106 & Stars
      • New Camera Moves
      • Up Close!
      • Playing with the edges of the top
      • First Animation of S106!
      • Comping Stuff Together
      • Each Layer
      • Experimenting with the render code parameters
      • Full Top Opaque
      • Full Low Opaque
      • Low Mesh Check
      • Radius Modification Code
      • Combining the Two Together
      • Transparency Layer Check
      • Opaque Layer Solutions!
      • Opaque Layer Issues, cont'd
      • Opaque Layer Issues
      • Base Layer Issues
      • Line of Sight Alpha, Pt. 2
      • Line of Sight Alpha
      • Utility Code Rewrite!
  • ►  2012 (32)
    • ►  December (18)
    • ►  November (14)

About Me

klitaker
I'm a MS Visualization student at Texas A&M. I'm planning on graduating in May 2013.
View my complete profile
Kendall Litaker 2012. Simple theme. Theme images by sololos. Powered by Blogger.