MS VIZ Thesis

Monday, January 14, 2013

Full Top Opaque

Finished the top opaque layer!  Here's a render out of maya...





Posted by klitaker at 6:48 AM
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2013 (69)
    • ►  March (7)
    • ►  February (36)
    • ▼  January (26)
      • M51 Texture Maps
      • S106: Inner Edges Fixed
      • 2nd Image Map
      • Whirlpool Galaxy Texture Images
      • Comparing Splats and Maya Geometry
      • S106 & Stars
      • New Camera Moves
      • Up Close!
      • Playing with the edges of the top
      • First Animation of S106!
      • Comping Stuff Together
      • Each Layer
      • Experimenting with the render code parameters
      • Full Top Opaque
      • Full Low Opaque
      • Low Mesh Check
      • Radius Modification Code
      • Combining the Two Together
      • Transparency Layer Check
      • Opaque Layer Solutions!
      • Opaque Layer Issues, cont'd
      • Opaque Layer Issues
      • Base Layer Issues
      • Line of Sight Alpha, Pt. 2
      • Line of Sight Alpha
      • Utility Code Rewrite!
  • ►  2012 (32)
    • ►  December (18)
    • ►  November (14)

About Me

klitaker
I'm a MS Visualization student at Texas A&M. I'm planning on graduating in May 2013.
View my complete profile
Kendall Litaker 2012. Simple theme. Theme images by sololos. Powered by Blogger.