Friday, December 7, 2012

Look Development: Current State

Starting to look pretty good... Next step is playing with the noise parameters to see if the color can be broken up a little more.  Also, I'm missing a layer of particles with this- the "dark" particles.  So I need to add that in too.





Playing with the noise to see what I could get.  I'll have to investigate how to calculate different types of noise using C instead of Maya.  Here are the attribute changes I made in Maya though:

Roundness = .288
Noise Freq = .259

I may still need to adjust the roundness attribute back up so that I don't get the patchy dots. 

w/ default noise attributes
w/ changed noise attributes





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