Sunday, December 2, 2012

Look Development: Despeckled

So I've fixed the speckle problem by running the black particle set through the culler again and combining the sets back together.  Now, however, the real black particles are not transparent enough, so we'll need to address that in the expression editor code.  The color change is from the newly saved texture files (converted to sRGB space).  They look closer to what they should now.


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