Monday, December 17, 2012

Look Development, Set 3

Finally culled out sets that are basically correct.  The low mesh has an extra subdivision added in by accident, but overall, all look parameters are operating as expected!!! Onto the render code!!!!

*** UPDATE: fixed the issue with the particles that were out of place.  Everything's looking good.  Will still need more look tweaks as we go... I may have clamped the alpha too much on the top layer.  Also, the camera has a lot of flexibility, but won't be able to get parallel with the mesh- that's when the illusion breaks and the opaque particle layer starts to create harsh edges.  Anyway, here are the pretty images!

both, from above
both, perspective
both, close-up... pretty :-D!
low, from above
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both sets operating as expected (minus the extra low subset)
both, perspective
top mesh, above
top mesh, perspective
low mesh, above
low mesh, perspective

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